WebGLRenderingContext.renderbufferStorage()

The WebGLRenderingContext.renderbufferStorage() method of the WebGL API creates and initializes a renderbuffer object's data store.

Syntax

void gl.renderbufferStorage(target, internalFormat, width, height);

Parameters

target
A Glenum specifying the target renderbuffer object. Possible values:
  • gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
internalFormat
A Glenum specifying the internal format of the renderbuffer. Possible values:
  • gl.RGBA4: 4 red bits, 4 green bits, 4 blue bits 4 alpha bits.
  • gl.RGB565: 5 red bits, 6 green bits, 5 blue bits.
  • gl.RGB5_A1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.
  • gl.DEPTH_COMPONENT16: 16 depth bits.
  • gl.STENCIL_INDEX8: 8 stencil bits.
  • gl.DEPTH_STENCIL
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.R8
    • gl.R8UI
    • gl.R8I
    • gl.R16UI
    • gl.R16I
    • gl.R32UI
    • gl.R32I
    • gl.RG8
    • gl.RG8UI
    • gl.RG8I
    • gl.RG16UI
    • gl.RG16I
    • gl.RG32UI
    • gl.RG32I
    • gl.RGB8
    • gl.RGBA8
    • gl.SRGB8_ALPHA8 (also available as an extension for WebGL 1, see below)
    • gl.RGB10_A2
    • gl.RGBA8UI
    • gl.RGBA8I
    • gl.RGB10_A2UI
    • gl.RGBA16UI
    • gl.RGBA16I
    • gl.RGBA32I
    • gl.RGBA32UI
    • gl.DEPTH_COMPONENT24
    • gl.DEPTH_COMPONENT32F
    • gl.DEPTH24_STENCIL8
    • gl.DEPTH32F_STENCIL8
  • When using the WEBGL_color_buffer_float extension:
    • ext.RGBA32F_EXT: RGBA 32-bit floating-point type.
    • ext.RGB32F_EXT: RGB 32-bit floating-point type.
  • When using the EXT_sRGB extension:
    • ext.SRGB8_ALPHA8_EXT: 8-bit sRGB and alpha.
  • When using a WebGL 2 context and the EXT_color_buffer_float extension:
    • gl.R16F
    • gl.RG16F
    • gl.RGBA16F
    • gl.R32F
    • gl.RG32F
    • gl.RGBA32F
    • gl.R11F_G11F_B10F
width
A GLsizei specifying the width of the renderbuffer in pixels.
height
A GLsizei specifying the height of the renderbuffer in pixels.

Return value

None.

Examples

gl.renderbufferStorage(gl.RENDERBUFFER, gl.RBGA4, 256, 256);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'renderbufferStorage' in that specification.
Recommendation Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glRenderbufferStorage' in that specification.
Standard Man page of the OpenGL ES 2 API.
WebGL 2.0
The definition of 'getRenderbufferParameter' in that specification.
Editor's Draft Updated definition for WebGL 2.
OpenGL ES 3.0
The definition of 'glRenderbufferStorage' in that specification.
Standard Man page of the (similar) OpenGL ES 3 API.
Adds many new internal formats.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support9124.011125.1No support
WebGL2No support1No support51.0No supportNo supportNo supportNo support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support(Yes)25(Yes)4.0128.1
WebGL2No supportNo support(Yes)51.0No supportNo support

1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,