WebGLRenderingContext: createShader() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The WebGLRenderingContext method createShader() of the WebGL API creates a WebGLShader that can then be configured further using WebGLRenderingContext.shaderSource() and WebGLRenderingContext.compileShader().

Syntax

js
createShader(type)

Parameters

type

Either gl.VERTEX_SHADER or gl.FRAGMENT_SHADER. The WebGLRenderingContext will set the gl.INVALID_ENUM error flag if an unacceptable value has been specified.

Return value

A new WebGLShader instance, or null if an error occurs creating the shader (for example, because type was an invalid value).

Examples

See WebGLShader for usage and examples.

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
createShader

Legend

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Full support
Full support

See also