WebGLRenderingContext.bindAttribLocation()

The WebGLRenderingContext.bindAttribLocation() method of the WebGL API binds a generic vertex index to an attribute variable.

Syntax

void gl.bindAttribLocation(program, index, name);

Parameters

program
A WebGLProgram object to bind.
index
A GLuint specifying the index of the generic vertex to bind.
name
A DOMString specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.

Return value

None.

Examples

gl.bindAttribLocation(program, colorLocation, "vColor");

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'bindAttribLocation' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glBindAttribLocation' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support91214.0111125.1No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support(Yes)25No support(Yes)111128.1

1. To access the WebGL context, use experimental-webgl rather than the standard webgl

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,