WebGLRenderingContext: bindAttribLocation() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.bindAttribLocation()
method of
the WebGL API binds a generic vertex index
to an attribute variable.
Syntax
js
bindAttribLocation(program, index, name)
Parameters
program
-
A
WebGLProgram
object to bind. index
-
A
GLuint
specifying the index of the generic vertex to bind. name
-
A string specifying the name of the variable to bind to the generic vertex index. This name cannot start with
"webgl_"
or"_webgl_"
, as these are reserved for use by WebGL.
Return value
None (undefined
).
Examples
js
gl.bindAttribLocation(program, colorLocation, "vColor");
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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bindAttribLocation |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.