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WebGLRenderingContext.bindAttribLocation()

The WebGLRenderingContext.bindAttribLocation() method of the WebGL API binds a generic vertex index to an attribute variable.

Syntax

void gl.bindAttribLocation(program, index, name);

Parameters

program
A WebGLProgram object to bind.
index
A GLuint specifying the index of the generic vertex to bind.
name
A DOMString specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.

Return value

None.

Examples

gl.bindAttribLocation(program, colorLocation, 'vColor');

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'bindAttribLocation' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glBindAttribLocation' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support912411125.1
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support Yes25 Yes Yes128.1 Yes

See also

Document Tags and Contributors

Contributors to this page: fscholz, nmve, teoli
Last updated by: fscholz,