WebGLRenderingContext.bindAttribLocation()

The WebGLRenderingContext.bindAttribLocation() method of the WebGL API binds a generic vertex index to an attribute variable.

Syntax

void gl.bindAttribLocation(program, index, name);

Parameters

program
A WebGLProgram object to bind.
index
A GLuint specifying the index of the generic vertex to bind.
name
A DOMString specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.

Return value

None.

Examples

gl.bindAttribLocation(program, colorLocation, 'vColor');

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'bindAttribLocation' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glBindAttribLocation' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
bindAttribLocationChrome Full support 9Edge Full support 12Firefox Full support 4IE Full support 11Opera Full support 12Safari Full support 5.1WebView Android Full support YesChrome Android Full support 25Firefox Android Full support YesOpera Android Full support 12Safari iOS Full support 8Samsung Internet Android Full support Yes

Legend

Full support  
Full support

See also