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WebGLRenderingContext.getAttachedShaders()

The WebGLRenderingContext.getAttachedShaders() method of the WebGL API returns a list of WebGLShader objects attached to a WebGLProgram.

Syntax

sequence<WebGLShader> gl.getAttachedShaders(program);

Parameters

program
A WebGLProgram object to get attached shaders for.

Return value

An Array of WebGLShader objects that are attached to the given WebGLProgram.

Examples

var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);

gl.getAttachedShaders(program);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getAttachedShaders' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetAttachedShaders' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

FeatureChromeFirefoxEdgeInternet ExplorerOperaSafari
Basic Support94.01211125.1
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support(Yes)25(Yes)(Yes)11128.1

See also

Document Tags and Contributors

 Contributors to this page: fscholz, teoli
 Last updated by: fscholz,