WebGLRenderingContext: getAttachedShaders() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.getAttachedShaders()
method of
the WebGL API returns a list of
WebGLShader
objects attached to a WebGLProgram
.
Syntax
js
getAttachedShaders(program)
Parameters
program
-
A
WebGLProgram
object to get attached shaders for.
Return value
An Array
of WebGLShader
objects that are attached to the
given WebGLProgram
.
Examples
js
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.getAttachedShaders(program);
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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getAttachedShaders |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.