WebGLRenderingContext: getUniform() method
        
        
          
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                  Widely available
                
                
              
        
        
        
          
                
              
                
              
                
              
        
        
      
      This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.getUniform() method of the WebGL API returns the value of a uniform
variable at a given location.
Syntax
js
getUniform(program, location)
Parameters
program- 
A
WebGLProgramcontaining the uniform attribute. location- 
A
WebGLUniformLocationobject containing the location of the uniform attribute to get. 
Return value
The returned type depends on the uniform type:
| Uniform type | Returned type | 
|---|---|
| WebGL 1 only | |
boolean | 
      GLBoolean | 
    
int | 
      GLint | 
    
float | 
      GLfloat | 
    
vec2 | 
      Float32Array (with 2 elements) | 
    
ivec2 | 
      Int32Array (with 2 elements) | 
    
bvec2 | 
      
        Array of
        GLBoolean (with 2
        elements)
       | 
    
vec3 | 
      Float32Array (with 3 elements) | 
    
ivec3 | 
      Int32Array (with 3 elements) | 
    
bvec3 | 
      
        Array of
        GLBoolean (with 3
        elements)
       | 
    
vec4 | 
      Float32Array (with 4 elements) | 
    
ivec4 | 
      Int32Array (with 4 elements) | 
    
bvec4 | 
      
        Array of
        GLBoolean (with 4
        elements)
       | 
    
mat2 | 
      Float32Array (with 4 elements) | 
    
mat3 | 
      Float32Array (with 9 elements) | 
    
mat4 | 
      Float32Array (with 16 elements) | 
    
sampler2D | 
      GLint | 
    
samplerCube | 
      GLint | 
    
| Additionally available in WebGL 2 | |
uint | 
      GLuint | 
    
uvec2 | 
      Uint32Array (with 2 elements) | 
    
uvec3 | 
      Uint32Array (with 3 elements) | 
    
uvec4 | 
      Uint32Array (with 4 elements) | 
    
mat2x3 | 
      Float32Array (with 6 elements) | 
    
mat2x4 | 
      Float32Array (with 8 elements) | 
    
mat3x2 | 
      Float32Array (with 6 elements) | 
    
mat3x4 | 
      Float32Array (with 12 elements) | 
    
mat4x2 | 
      Float32Array (with 8 elements) | 
    
mat4x3 | 
      Float32Array (with 12 elements) | 
    
| any sampler type | GLint | 
    
Examples
js
const loc = gl.getUniformLocation(program, "u_foobar");
gl.getUniform(program, loc);
Specifications
| Specification | 
|---|
| WebGL Specification> # 5.14.10>  | 
            
| WebGL 2.0 Specification> # 3.7.8>  | 
            
Browser compatibility
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