MDN’s new design is in Beta! A sneak peek: https://blog.mozilla.org/opendesign/mdns-new-design-beta/

WebGLRenderingContext.clearDepth()

The WebGLRenderingContext.clearDepth() method of the WebGL API specifies the clear value for the depth buffer.

This specifies what depth value to use when calling the clear() method. The value is clamped between 0 and 1.

Syntax

void gl.clearDepth(depth);

Parameters

depth
A GLclampf specifying the depth value used when the depth buffer is cleared. Default value: 1.

Return value

None.

Examples

gl.clearDepth(0.5);

To get the current depth clear value, query the DEPTH_CLEAR_VALUE constant.

gl.getParameter(gl.DEPTH_CLEAR_VALUE);
// 0.5

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'clearDepth' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glClearDepthf' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

FeatureChromeFirefoxEdgeInternet ExplorerOperaSafari
Basic Support94.01211125.1
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support(Yes)25(Yes)(Yes)11128.1

See also

Document Tags and Contributors

 Contributors to this page: fscholz, teoli
 Last updated by: fscholz,