WebGLRenderingContext.depthFunc()

The WebGLRenderingContext.depthFunc() method of the WebGL API specifies a function that compares incoming pixel depth to the current depth buffer value.

Syntax

void gl.depthFunc(func);

Parameters

func
A GLenum specifying the depth comparison function, which sets the conditions under which the pixel will be drawn. The default value is gl.LESS. Possible values are:
  • gl.NEVER (never pass)
  • gl.LESS (pass if the incoming value is less than the depth buffer value)
  • gl.EQUAL (pass if the incoming value equals the the depth buffer value)
  • gl.LEQUAL (pass if the incoming value is less than or equal to the depth buffer value)
  • gl.GREATER (pass if the incoming value is greater than the depth buffer value)
  • gl.NOTEQUAL (pass if the incoming value is not equal to the depth buffer value)
  • gl.GEQUAL (pass if the incoming value is greater than or equal to the depth buffer value)
  • gl.ALWAYS (always pass)

Return value

None.

Examples

The depth testing is disabled by default. To enable or disable depth testing, use the enable() and disable() methods with the argument gl.DEPTH_TEST.

gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.NEVER);

To check the current depth function, query the DEPTH_FUNC constant.

gl.getParameter(gl.DEPTH_FUNC) === gl.NEVER;
// true

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'depthFunc' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glDepthFunc' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support9124.011125.1No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support(Yes)25(Yes)4.0128.1

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,