WebGLRenderingContext.deleteShader() method of the WebGL API marks a given
WebGLShader object for deletion. It will then be deleted whenever the
shader is no longer in use. This method has no effect if the shader has already been
deleted, and the
WebGLShader is automatically marked for deletion when it
is destroyed by the garbage collector.
|WebGL Specification |
BCD tables only load in the browser