WebGLRenderingContext.deleteShader() method of the WebGL API marks a given
WebGLShader object for deletion. It will then be deleted whenever the
shader is no longer in use. This method has no effect if the shader has already been
deleted, and the
WebGLShader is automatically marked for deletion when it
is destroyed by the garbage collector.
WebGLShaderobject to delete.
The definition of 'deleteShader' in that specification.
|OpenGL ES 2.0
The definition of 'glDeleteShader' in that specification.
|Standard||Man page of the (similar) OpenGL API.|
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