WebGLRenderingContext: getShaderParameter() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.getShaderParameter() method of the WebGL API returns information about the given shader.

Syntax

js
getShaderParameter(shader, pname)

Parameters

shader

A WebGLShader to get parameter information from.

pname

A GLenum specifying the information to query. Possible values:

gl.DELETE_STATUS

Returns a GLboolean indicating whether or not the shader is flagged for deletion.

gl.COMPILE_STATUS

Returns a GLboolean indicating whether or not the last shader compilation was successful.

gl.SHADER_TYPE

Returns a GLenum indicating whether the shader is a vertex shader (gl.VERTEX_SHADER) or fragment shader (gl.FRAGMENT_SHADER) object.

Return value

Returns the requested shader information (as specified with pname).

Examples

js
gl.getShaderParameter(shader, gl.SHADER_TYPE);

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
getShaderParameter

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support

See also