WebGLRenderingContext.getShaderParameter()

The WebGLRenderingContext.getShaderParameter() method of the WebGL API returns information about the given shader.

Syntax

any gl.getShaderParameter(shader, pname);

Parameters

shader
A WebGLShader to get parameter information from.
pname
A Glenum specifying the information to query. Possible values:
  • gl.DELETE_STATUS: Returns a GLboolean indicating whether or not the shader is flagged for deletion.
  • gl.COMPILE_STATUS: Returns a GLboolean indicating whether or not the last shader compilation was successful.
  • gl.SHADER_TYPE: Returns a GLenum indicating whether the shader is a vertex shader (gl.VERTEX_SHADER) or fragment shader (gl.FRAGMENT_SHADER) object.

Return value

Returns the requested shader information (as specified with pname).

Examples

gl.getShaderParameter(shader, gl.SHADER_TYPE);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getShaderParameter' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetShaderiv' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support912411125.1
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support Yes25 Yes Yes128.1 Yes

See also

Document Tags and Contributors

Contributors to this page: mikebumbaugh, fscholz, teoli
Last updated by: mikebumbaugh,