WebGLRenderingContext: depthRange() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.depthRange() method of the WebGL API specifies the depth range mapping from normalized device coordinates to window or viewport coordinates.

Syntax

js
depthRange(zNear, zFar)

Parameters

zNear

A GLclampf specifying the mapping of the near clipping plane to window or viewport coordinates. Clamped to the range 0 to 1 and must be less than or equal to zFar. The default value is 0.

zFar

A GLclampf specifying the mapping of the far clipping plane to window or viewport coordinates. Clamped to the range 0 to 1. The default value is 1.

Return value

None (undefined).

Examples

js
gl.depthRange(0.2, 0.6);

To check the current depth range, query the DEPTH_RANGE constant which returns a Float32Array

js
gl.getParameter(gl.DEPTH_RANGE);
// Float32Array[0.2, 0.6]

Specifications

Specification
WebGL Specification
# 5.14.3

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
depthRange

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support

See also