WebGL2RenderingContext: samplerParameter[if]() method
        
        
          
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      This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.samplerParameter[if]() methods
of the WebGL 2 API set
WebGLSampler parameters.
Syntax
samplerParameteri(sampler, pname, param)
samplerParameterf(sampler, pname, param)
Parameters
sampler- 
A
WebGLSamplerobject. pname- 
A
GLenumspecifying which parameter to set. Possible values:gl.TEXTURE_COMPARE_FUNC- 
A
GLenumspecifying the texture comparison function. gl.TEXTURE_COMPARE_MODE- 
A
GLenumspecifying the texture comparison mode. gl.TEXTURE_MAG_FILTER- 
A
GLenumspecifying the texture magnification filter. gl.TEXTURE_MAX_LOD- 
A
GLfloatspecifying the maximum level-of-detail value. gl.TEXTURE_MIN_FILTER- 
A
GLenumspecifying the texture minification filter gl.TEXTURE_MIN_LOD- 
A
GLfloatspecifying the minimum level-of-detail value. gl.TEXTURE_WRAP_R- 
A
GLenumspecifying the texture wrapping function for the texture coordinate r. gl.TEXTURE_WRAP_S- 
A
GLenumspecifying the texture wrapping function for the texture coordinate s. gl.TEXTURE_WRAP_T- 
A
GLenumspecifying the texture wrapping function for the texture coordinate t. 
 param- 
A
GLint(samplerParameteri) or aGLfloat(samplerParameterf) specifying a value forpname. 
Return value
None (undefined).
Examples
const sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
Specifications
| Specification | 
|---|
| WebGL 2.0 Specification> # 3.7.13>  | 
            
Browser compatibility
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