WebGLRenderingContext: useProgram() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.useProgram()
method of the WebGL API sets the specified
WebGLProgram
as part of the current rendering state.
Syntax
js
useProgram(program)
Parameters
program
-
A
WebGLProgram
to use.
Return value
None (undefined
).
Examples
js
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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useProgram |
Legend
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- Full support
- Full support
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