WebGLRenderingContext.useProgram()
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
WebGL API の WebGLRenderingContext.useProgram()
メソッドは、指定した WebGLProgram
を現在の描画ステートの一部として設定します。
構文
void gl.useProgram(program);
引数
- program
-
使用する
WebGLProgram
。
返り値
ありません。
例
js
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
仕様策定状況
Specification |
---|
WebGL Specification # 5.14.9 |
ブラウザーの対応
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
useProgram |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.