WebGLRenderingContext: useProgram() Methode
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Hinweis: Diese Funktion ist in Web Workers verfügbar.
Die WebGLRenderingContext.useProgram()
Methode der WebGL API setzt das angegebene
WebGLProgram
als Teil des aktuellen Rendering-Zustands.
Syntax
js
useProgram(program)
Parameter
program
-
Ein
WebGLProgram
, das verwendet werden soll.
Rückgabewert
Keiner (undefined
).
Beispiele
js
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
Spezifikationen
Specification |
---|
WebGL Specification # 5.14.9 |
Browser-Kompatibilität
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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useProgram |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.