WebGLRenderingContext.useProgram()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

WebGLRenderingContext.useProgram() 方法将定义好的WebGLProgram 对象添加到当前的渲染状态中。

语法

void gl.useProgram(program);

参数

program

需要添加的WebGLProgram对象

返回参数

无。

示例

js
var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);
gl.useProgram(program);

规范

Specification
WebGL Specification
# 5.14.9

浏览器兼容性

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
useProgram

Legend

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Full support
Full support

相关资料