WebGL2RenderingContext: readBuffer() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.readBuffer()
method of the WebGL 2 API selects a color buffer as the
source for pixels for subsequent calls to
copyTexImage2D
,
copyTexSubImage2D
,
copyTexSubImage3D
or
readPixels
.
Syntax
js
readBuffer(source)
Parameters
source
-
A
GLenum
specifying a color buffer. Possible values:gl.BACK
-
Reads from the back color buffer.
gl.NONE
-
Reads from no color buffer.
gl.COLOR_ATTACHMENT{0-15}
-
Reads from one of the 16 color attachment buffers.
Return value
None (undefined
).
Examples
js
gl.readBuffer(gl.COLOR_ATTACHMENT0);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.4 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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readBuffer |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.