WebGLRenderingContext: createShader() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext
method createShader()
of the WebGL API creates a
WebGLShader
that can then be configured further using
WebGLRenderingContext.shaderSource()
and
WebGLRenderingContext.compileShader()
.
Syntax
js
createShader(type)
Parameters
type
-
Either
gl.VERTEX_SHADER
orgl.FRAGMENT_SHADER
. TheWebGLRenderingContext
will set thegl.INVALID_ENUM
error flag if an unacceptable value has been specified.
Return value
A new WebGLShader
instance, or null
if an error occurs creating the shader (for example, because type
was an invalid value).
Examples
See WebGLShader
for usage and examples.
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
BCD tables only load in the browser
See also
WebGLProgram
WebGLShader
WebGLRenderingContext.attachShader()
WebGLRenderingContext.bindAttribLocation()
WebGLRenderingContext.compileShader()
WebGLRenderingContext.createProgram()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.detachShader()
WebGLRenderingContext.getAttachedShaders()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
WebGLRenderingContext.getShaderParameter()
WebGLRenderingContext.getShaderPrecisionFormat()
WebGLRenderingContext.getShaderInfoLog()
WebGLRenderingContext.getShaderSource()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.isShader()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.shaderSource()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()