WebGLRenderingContext: texParameter[fi]() method
Note: This feature is available in Web Workers.
The WebGLRenderingContext.texParameter[fi]() methods of
the WebGL API set texture parameters.
Syntax
js
texParameterf(target, pname, param)
texParameteri(target, pname, param)
Parameters
target- 
A
GLenumspecifying the binding point (target). Possible values:gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP: A cube-mapped texture.
When using a WebGL 2 context, the following values are available additionally:
gl.TEXTURE_3D: A three-dimensional texture.gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
 param- 
The
paramparameter is aGLfloatorGLintspecifying the value for the specified parameter pname- 
The
pnameparameter is aGLenumspecifying the texture parameter to set. 
pname | 
      Description | param | 
    
|---|---|---|
| Available in WebGL 1 | ||
gl.TEXTURE_MAG_FILTER | 
      Texture magnification filter | gl.LINEAR (default value), gl.NEAREST. | 
    
gl.TEXTURE_MIN_FILTER | 
      Texture minification filter | 
        gl.LINEAR, gl.NEAREST,
        gl.NEAREST_MIPMAP_NEAREST,
        gl.LINEAR_MIPMAP_NEAREST,
        gl.NEAREST_MIPMAP_LINEAR (default value),
        gl.LINEAR_MIPMAP_LINEAR.
       | 
    
gl.TEXTURE_WRAP_S | 
      Wrapping function for texture coordinate s | 
      
        gl.REPEAT (default value), gl.CLAMP_TO_EDGE,
        gl.MIRRORED_REPEAT.
       | 
    
gl.TEXTURE_WRAP_T | 
      Wrapping function for texture coordinate t | 
      
        gl.REPEAT (default value), gl.CLAMP_TO_EDGE,
        gl.MIRRORED_REPEAT.
       | 
    
        Additionally available when using the
        EXT_texture_filter_anisotropic extension
       | 
    ||
ext.TEXTURE_MAX_ANISOTROPY_EXT | 
      Maximum anisotropy for a texture | A GLfloat value. | 
    
| Additionally available when using a WebGL 2 context | ||
gl.TEXTURE_BASE_LEVEL | 
      Texture mipmap level | Any int values. | 
gl.TEXTURE_COMPARE_FUNC | 
      Texture Comparison function | 
        gl.LEQUAL (default value), gl.GEQUAL,
        gl.LESS, gl.GREATER, gl.EQUAL,
        gl.NOTEQUAL, gl.ALWAYS, gl.NEVER.
       | 
    
gl.TEXTURE_COMPARE_MODE | 
      Texture comparison mode | 
        gl.NONE (default value),
        gl.COMPARE_REF_TO_TEXTURE.
       | 
    
gl.TEXTURE_MAX_LEVEL | 
      Maximum texture mipmap array level | Any int values. | 
gl.TEXTURE_MAX_LOD | 
      Texture maximum level-of-detail value | Any float values. | 
gl.TEXTURE_MIN_LOD | 
      Texture minimum level-of-detail value | Any float values. | 
gl.TEXTURE_WRAP_R | 
      Wrapping function for texture coordinate r | 
      
        gl.REPEAT (default value), gl.CLAMP_TO_EDGE,
        gl.MIRRORED_REPEAT.
       | 
    
Return value
None (undefined).
Examples
js
gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(
  gl.TEXTURE_2D,
  gl.TEXTURE_MIN_FILTER,
  gl.LINEAR_MIPMAP_NEAREST,
);
Specifications
| Specification | 
|---|
| WebGL Specification> # 5.14.8>  | 
            
| WebGL 2.0 Specification> # 3.7.6>  | 
            
Browser compatibility
>api.WebGLRenderingContext.texParameterf
Loading…
api.WebGLRenderingContext.texParameteri
Loading…