WebGLRenderingContext.linkProgram()
语法
void gl.linkProgram(program);
参数
- program
- 一个用于链接的
WebGLProgram
。
返回值
None.
例子
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
var info = gl.getProgramInfoLog(program);
throw new Error('Could not compile WebGL program. \n\n' + info);
}
规范
Specification | Status | Comment |
---|---|---|
WebGL 1.0 linkProgram |
Recommendation | Initial definition. |
OpenGL ES 2.0 glLinkProgram |
Standard | Man page of the OpenGL API. |
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