WebGLRenderingContext.linkProgram()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

WebGLRenderingContext 接口的**linkProgram()**方法链接给定的WebGLProgram,从而完成为程序的片元和顶点着色器准备 GPU 代码的过程。

语法

void gl.linkProgram(program);

参数

program

一个用于链接的 WebGLProgram

返回值

None.

例子

js
var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);

if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
  var info = gl.getProgramInfoLog(program);
  throw new Error("Could not compile WebGL program. \n\n" + info);
}

规范

Specification
WebGL Specification
# 5.14.9

浏览器兼容性

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
linkProgram

Legend

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Full support
Full support

参考