WebGLRenderingContext.bindAttribLocation()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

WebGL API 的 WebGLRenderingContext.bindAttribLocation() 方法将通用顶点索引绑定到属性变量。

语法

void gl.bindAttribLocation(program, index, name);

参数

program

要绑定的WebGLProgram 对象。

index

GLuint 指定要绑定的通用顶点的索引。

name

DOMString指定要绑定到通用顶点索引的变量的名称。该名称不能以“webgl_”或“_webgl_”开头,因为这些名称将保留供 WebGL 使用。

返回值

无。

示例

gl.bindAttribLocation(program, colorLocation, 'vColor');

规范

Specification
WebGL Specification
# 5.14.9

浏览器兼容性

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desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
bindAttribLocation

Legend

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Full support
Full support

参见