WebGLRenderingContext.getShaderSource()
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
WebGL API 中的 WebGLRenderingContext.getShaderSource()
方法以DOMString
的形式返回了一个WebGLShader
的源码。
语法
DOMString gl.getShaderSource(shader);
参数
- shader
-
要获取源码的
WebGLShader
对象
返回值
一个包含了指定着色器的源码的 DOMString
。
例子
js
var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, originalSource);
var source = gl.getShaderSource(shader);
规范
Specification |
---|
WebGL Specification # 5.14.9 |
浏览器兼容性
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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getShaderSource |
Legend
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- Full support
- Full support
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