WebGLRenderingContext.depthFunc()
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
WebGL API 的 WebGLRenderingContext.depthFunc()
方法,指定将输入像素深度与当前深度缓冲区值进行比较的函数。
语法
void gl.depthFunc(func);
参数
返回值
无。
示例
规范
Specification |
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WebGL Specification # 5.14.3 |
浏览器兼容性
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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depthFunc |
Legend
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- Full support
- Full support
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