WebGLRenderingContext:createRenderbuffer() 方法
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
WebGL API 的 WebGLRenderingContext.createRenderbuffer()
方法创建并初始化 WebGLRenderbuffer
对象。
语法
js
createRenderbuffer()
参数
无。
返回值
WebGLRenderbuffer
对象,可用于保存数据(例如图片)或者作为渲染操作的源或目标。
示例
创建渲染缓冲区
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const renderBuffer = gl.createRenderbuffer();
规范
Specification |
---|
WebGL Specification # 5.14.7 |
浏览器兼容性
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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createRenderbuffer |
Legend
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- Full support
- Full support
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