WebGLFramebuffer
Baseline Widely available *
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
* Some parts of this feature may have varying levels of support.
WebGLFramebuffer 接口时 WebGL API 的一部分,它提供了一个缓冲区的集合,这些缓冲区可以作为一个整体用作渲染操作的目标缓冲区。
摘要
WebGLFramebuffer
对象的内容不能直接访问,因此该对象没有定义任何用于操作其自身内容的方法和属性。需要使用 WebGLFramebuffer
对象时,请使用 WebGLRenderingContext
对象的以下方法:
示例
创建一个帧缓冲
js
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var buffer = gl.createFramebuffer();
规范
Specification |
---|
WebGL Specification # 5.5 |
浏览器兼容性
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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WebGLFramebuffer | ||||||||||||
Available in workers |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
- No support
- No support
- Experimental. Expect behavior to change in the future.
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