WebGLRenderingContext.shaderSource()
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
WebGL API 中的 WebGLRenderingContext.shaderSource()
方法用于设置 WebGLShader
着色器(顶点着色器及片元着色器)的 GLSL 程序代码。
语法
void gl.shaderSource(shader, source);
参数
- shader
-
用于设置程序代码的
WebGLShader
(着色器对象)。 - source
-
包含 GLSL 程序代码的字符串。
返回值
None.
示例
js
var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, originalSource);
var source = gl.getShaderSource(shader);
规范
Specification |
---|
WebGL Specification # 5.14.9 |
浏览器兼容性
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
shaderSource |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.