WebGLRenderingContext.shaderSource()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

WebGL API 中的 WebGLRenderingContext.shaderSource() 方法用于设置 WebGLShader 着色器(顶点着色器及片元着色器)的 GLSL 程序代码。

语法

void gl.shaderSource(shader, source);

参数

shader

用于设置程序代码的 WebGLShader(着色器对象)。

source

包含 GLSL 程序代码的字符串。

返回值

None.

示例

js
var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, originalSource);

var source = gl.getShaderSource(shader);

规范

Specification
WebGL Specification
# 5.14.9

浏览器兼容性

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
shaderSource

Legend

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Full support
Full support

参见