WebGLRenderingContext.attachShader()
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
La méthode WebGLRenderingContext.attachShader() de l'API WebGL attache un WebGLShader
de fragment ou de sommet à un WebGLProgram
.
Syntaxe
js
void gl.attachShader(programme, shader);
Paramètres
programme
-
Un
WebGLProgram
. shader
-
Un
WebGLShader
de fragment ou de sommet.
Exemples
Le code suivant attache des shaders pré-existants à un WebGLProgram
.
js
var programme = gl.createProgram();
// Attacher des shaders pré-existants
gl.attachShader(programme, shaderDeSommet);
gl.attachShader(programme, shaderDeFragment);
gl.linkProgram(programme);
if (!gl.getProgramParameter(programme, gl.LINK_STATUS)) {
var info = gl.getProgramInfoLog(programme);
throw "Impossible de compiler le program WebGL. \n\n" + info;
}
Spécifications
Specification |
---|
WebGL Specification # 5.14.9 |
Compatibilité des navigateurs
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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attachShader |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Voir aussi
WebGLProgram
WebGLShader
WebGLRenderingContext.attachShader()
WebGLRenderingContext.compileShader()
WebGLRenderingContext.createProgram()
WebGLRenderingContext.createShader()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.detachShader()
WebGLRenderingContext.getAttachedShaders()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
WebGLRenderingContext.getShaderParameter()
WebGLRenderingContext.getShaderPrecisionFormat()
WebGLRenderingContext.getShaderInfoLog()
WebGLRenderingContext.getShaderSource()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.isShader()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.shaderSource()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()