WebGLRenderingContext: createFramebuffer()-Methode
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Hinweis: Diese Funktion ist in Web Workers verfügbar.
Die WebGLRenderingContext.createFramebuffer()
-Methode der WebGL-API erstellt und initialisiert ein WebGLFramebuffer
-Objekt.
Syntax
js
createFramebuffer()
Parameter
Keine.
Rückgabewert
Ein WebGLFramebuffer
-Objekt.
Beispiele
Erstellen eines Frame-Buffers
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const framebuffer = gl.createFramebuffer();
Spezifikationen
Specification |
---|
WebGL Specification # 5.14.6 |
Browser-Kompatibilität
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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createFramebuffer |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.