Unsere Freiwilligen haben diesen Artikel noch nicht in Deutsch übersetzt. Machen Sie mit und helfen Sie, das zu erledigen!
Sie können den Artikel auch auf English (US) lesen.

The WEBGL_draw_buffers extension is part of the WebGL API and enables a fragment shader to write to several textures, which is useful for deferred shading, for example.

WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. In WebGL 2, the constants are available without the "WEBGL" suffix and the new GLSL built-ins require GLSL #version 300 es.

Constants

This extension exposes new constants, which can be used in the gl.framebufferRenderbuffer(), gl.framebufferTexture2D(), gl.getFramebufferAttachmentParameter()  ext.drawBuffersWEBGL(), and gl.getParameter() methods.

ext.COLOR_ATTACHMENT0_WEBGL
ext.COLOR_ATTACHMENT1_WEBGL
ext.COLOR_ATTACHMENT2_WEBGL
ext.COLOR_ATTACHMENT3_WEBGL
ext.COLOR_ATTACHMENT4_WEBGL
ext.COLOR_ATTACHMENT5_WEBGL
ext.COLOR_ATTACHMENT6_WEBGL
ext.COLOR_ATTACHMENT7_WEBGL
ext.COLOR_ATTACHMENT8_WEBGL
ext.COLOR_ATTACHMENT9_WEBGL
ext.COLOR_ATTACHMENT10_WEBGL
ext.COLOR_ATTACHMENT11_WEBGL
ext.COLOR_ATTACHMENT12_WEBGL
ext.COLOR_ATTACHMENT13_WEBGL
ext.COLOR_ATTACHMENT14_WEBGL
ext.COLOR_ATTACHMENT15_WEBGL
A GLenum specifying a color buffer.
ext.DRAW_BUFFER0_WEBGL
ext.DRAW_BUFFER1_WEBGL
ext.DRAW_BUFFER2_WEBGL
ext.DRAW_BUFFER3_WEBGL
ext.DRAW_BUFFER4_WEBGL
ext.DRAW_BUFFER5_WEBGL
ext.DRAW_BUFFER6_WEBGL
ext.DRAW_BUFFER7_WEBGL
ext.DRAW_BUFFER8_WEBGL
ext.DRAW_BUFFER9_WEBGL
ext.DRAW_BUFFER10_WEBGL
ext.DRAW_BUFFER11_WEBGL
ext.DRAW_BUFFER12_WEBGL
ext.DRAW_BUFFER13_WEBGL
ext.DRAW_BUFFER14_WEBGL
ext.DRAW_BUFFER15_WEBGL
A GLenum returning a draw buffer.
ext.MAX_COLOR_ATTACHMENTS_WEBGL
A GLint indicating the maximum number of framebuffer color attachment points.
ext.MAX_DRAW_BUFFERS_WEBGL
A GLint indicating the maximum number of draw buffers.

Methods

This extension exposes one new method.

ext.drawBuffersWEBGL()

Defines the draw buffers to which all fragment colors are written. (When using WebGL2, this method is available as gl.drawBuffers() by default).

Examples

Enabling the extension:

var ext = gl.getExtension('WEBGL_draw_buffers');

Binding multiple textures (to a tx[] array)  to different framebuffer color attachments:

var fb = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.framebufferTexture2D(gl.FRAMEBUFFER, ext.COLOR_ATTACHMENT0_WEBGL, gl.TEXTURE_2D, tx[0], 0);
gl.framebufferTexture2D(gl.FRAMEBUFFER, ext.COLOR_ATTACHMENT1_WEBGL, gl.TEXTURE_2D, tx[1], 0);
gl.framebufferTexture2D(gl.FRAMEBUFFER, ext.COLOR_ATTACHMENT2_WEBGL, gl.TEXTURE_2D, tx[2], 0);
gl.framebufferTexture2D(gl.FRAMEBUFFER, ext.COLOR_ATTACHMENT3_WEBGL, gl.TEXTURE_2D, tx[3], 0);

Mapping the color attachments to draw buffer slots that the fragment shader will write to using gl_FragData:

ext.drawBuffersWEBGL([
  ext.COLOR_ATTACHMENT0_WEBGL, // gl_FragData[0]
  ext.COLOR_ATTACHMENT1_WEBGL, // gl_FragData[1]
  ext.COLOR_ATTACHMENT2_WEBGL, // gl_FragData[2]
  ext.COLOR_ATTACHMENT3_WEBGL  // gl_FragData[3]
]);

Shader code that writes to multiple textures:

<script type="x-shader/x-fragment">
#extension GL_EXT_draw_buffers : require 

precision highp float; 

void main(void) { 
  gl_FragData[0] = vec4(0.25); 
  gl_FragData[1] = vec4(0.5);
  gl_FragData[2] = vec4(0.75); 
  gl_FragData[3] = vec4(1.0);
}
</script>

Specifications

Specification Status Comment
WEBGL_draw_buffers
The definition of 'WEBGL_draw_buffers' in that specification.
Recommendation Initial definition.

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
Basic supportChrome ? Edge Full support 17Firefox No support ? — 28
Prefixed Disabled
No support ? — 28
Prefixed Disabled
Prefixed Implemented with the vendor prefix: MOZ_
Disabled Until version 28 (exclusive): this feature is behind the webgl.enable-draft-extensions preference (needs to be set to true). To change preferences in Firefox, visit about:config.
Full support 28
IE ? Opera ? Safari ? WebView Android ? Chrome Android ? Edge Mobile Full support 17Firefox Android ? Opera Android ? Safari iOS ? Samsung Internet Android ?

Legend

Full support  
Full support
No support  
No support
Compatibility unknown  
Compatibility unknown
User must explicitly enable this feature.
User must explicitly enable this feature.
Requires a vendor prefix or different name for use.
Requires a vendor prefix or different name for use.

See also

Schlagwörter des Dokuments und Mitwirkende

Schlagwörter: 
Mitwirkende an dieser Seite: fscholz, nmve, teoli
Zuletzt aktualisiert von: fscholz,