WebGL2RenderingContext: resumeTransformFeedback()-Methode
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Hinweis: Diese Funktion ist in Web Workers verfügbar.
Die WebGL2RenderingContext.resumeTransformFeedback()
-Methode des WebGL 2 API setzt einen Transform-Feedback-Vorgang fort.
Syntax
js
resumeTransformFeedback()
Parameter
Keine.
Rückgabewert
Keiner (undefined
).
Beispiele
js
const transformFeedback = gl.createTransformFeedback();
gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, transformFeedback);
gl.beginTransformFeedback(gl.TRIANGLES);
gl.pauseTransformFeedback();
//…
gl.resumeTransformFeedback();
gl.drawArrays(gl.TRIANGLES, 0, 3);
gl.endTransformFeedback();
Spezifikationen
Specification |
---|
WebGL 2.0 Specification # 3.7.15 |
Browser-Kompatibilität
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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resumeTransformFeedback |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.