WebGL2RenderingContext: uniform[1234][uif][v]() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.uniform[1234][uif][v]()
methods of the WebGL API specify values of
uniform variables.
The names of these methods are formed by:
- The number of components in the uniform variable (1, 2, 3, or 4).
- The type of the uniform variable (
i
for integer,f
for float,ui
for unsigned integer). - The presence of a vector (
v
) suffix for vector types.
They can be matched by the regex uniform[1234](u?i|f)v?
.
Most of these signatures are inherited from the WebGL 1 API. WebGL 2 adds the unsigned integer versions, and the additional srcOffset
and srcLength
parameters to the vector methods.
Syntax
uniform1ui(location, v0)
uniform2ui(location, v0, v1)
uniform3ui(location, v0, v1, v2)
uniform4ui(location, v0, v1, v2, v3)
uniform1fv(location, data)
uniform1fv(location, data, srcOffset)
uniform1fv(location, data, srcOffset, srcLength)
uniform2fv(location, data)
uniform2fv(location, data, srcOffset)
uniform2fv(location, data, srcOffset, srcLength)
uniform3fv(location, data)
uniform3fv(location, data, srcOffset)
uniform3fv(location, data, srcOffset, srcLength)
uniform4fv(location, data)
uniform4fv(location, data, srcOffset)
uniform4fv(location, data, srcOffset, srcLength)
uniform1iv(location, data)
uniform1iv(location, data, srcOffset)
uniform1iv(location, data, srcOffset, srcLength)
uniform2iv(location, data)
uniform2iv(location, data, srcOffset)
uniform2iv(location, data, srcOffset, srcLength)
uniform3iv(location, data)
uniform3iv(location, data, srcOffset)
uniform3iv(location, data, srcOffset, srcLength)
uniform4iv(location, data)
uniform4iv(location, data, srcOffset)
uniform4iv(location, data, srcOffset, srcLength)
uniform1uiv(location, data)
uniform1uiv(location, data, srcOffset)
uniform1uiv(location, data, srcOffset, srcLength)
uniform2uiv(location, data)
uniform2uiv(location, data, srcOffset)
uniform2uiv(location, data, srcOffset, srcLength)
uniform3uiv(location, data)
uniform3uiv(location, data, srcOffset)
uniform3uiv(location, data, srcOffset, srcLength)
uniform4uiv(location, data)
uniform4uiv(location, data, srcOffset)
uniform4uiv(location, data, srcOffset, srcLength)
Parameters
location
-
A
WebGLUniformLocation
object containing the location of the uniform attribute to modify. data
,v0
,v1
,v2
,v3
-
A new value to be used for the uniform variable. Possible types:
- A
Number
for unsigned integer values (methods withui
), for integer values (methods withi
), or for floats (methods withf
). - A
Uint32Array
(or anArray
of unsigned integer numbers) for unsigned integer vector methods (methods withuiv
). - A
Int32Array
(or anArray
of integer numbers) for integer vector methods (methods withiv
). - A
Float32Array
(or anArray
of numbers) for floating point vector methods (methods withfv
).
- A
srcOffset
Optional-
A non-negative integer specifying the index of the first element in the
data
array to be used. Defaults to0
. srcLength
Optional-
A non-negative integer specifying the number of elements in the
data
array to be used. Defaults to0
, which gets treated asdata.length - srcOffset
.srcOffset + srcLength
must be less than or equal todata.length
.
Return value
None (undefined
).
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.8 |