ANGLE_instanced_arrays: drawArraysInstancedANGLE() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since June 2016.
The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.
Note:
When using WebGL2, this method is available as gl.drawArraysInstanced() by default.
Syntax
drawArraysInstancedANGLE(mode, first, count, primcount)
Parameters
mode-
A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
first-
A
GLintspecifying the starting index in the array of vector points. count-
A
GLsizeispecifying the number of indices to be rendered. primcount-
A
GLsizeispecifying the number of instances of the range of elements to execute.
Return value
None (undefined).
Exceptions
- If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. - If
first,countorprimcountare negative, agl.INVALID_VALUEerror is thrown. - if
gl.CURRENT_PROGRAMisnull, agl.INVALID_OPERATIONerror is thrown.
Examples
const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.drawArraysInstancedANGLE(gl.POINTS, 0, 8, 4);
Specifications
| Specification |
|---|
| WebGL ANGLE_instanced_arrays Khronos Ratified Extension Specification> |
Browser compatibility
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See also
ext.drawElementsInstancedANGLE()ext.vertexAttribDivisorANGLE()WebGLRenderingContext.drawArrays()WebGLRenderingContext.drawElements()WebGL2RenderingContext.drawArraysInstanced()WebGL2RenderingContext.drawElementsInstanced()WebGL2RenderingContext.vertexAttribDivisor()WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()