ANGLE_instanced_arrays.vertexAttribDivisorANGLE()

The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API  modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().

Note: When using WebGL2, this method is available as gl.vertexAttribDivisor() by default.

Syntax

void ext.vertexAttribDivisorANGLE(index, divisor);

Parameters

index
A GLuint specifying the index of the generic vertex attributes.
divisor
A GLuint specifying the number of instances that will pass between updates of the generic attribute.

Return value

None.

Examples

var ext = gl.getExtension('ANGLE_instanced_arrays');
ext.vertexAttribDivisorANGLE(0, 2);

Specifications

Specification Status Comment
ANGLE_instanced_arrays
The definition of 'ANGLE_instanced_arrays' in that specification.
Recommendation Initial definition.

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidiOS SafariSamsung Internet
Basic supportChrome ? Edge Full support 12Firefox Full support 33IE Full support 11Opera ? Safari ? WebView Android ? Chrome Android ? Edge Mobile ? Firefox Android ? Opera Android ? Safari iOS ? Samsung Internet Android ?

Legend

Full support  
Full support
Compatibility unknown  
Compatibility unknown

See also

Document Tags and Contributors

Contributors to this page: fscholz, nmve, teoli
Last updated by: fscholz,