WebGL2RenderingContext: getQuery() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.getQuery() method of the WebGL 2 API returns the currently active WebGLQuery for the target, or null.

Syntax

js
getQuery(target, pname)

Parameters

target

A GLenum specifying the target of the query. Possible values:

gl.ANY_SAMPLES_PASSED

Specifies an occlusion query: these queries detect whether an object is visible (whether the scoped drawing commands pass the depth test and if so, how many samples pass).

gl.ANY_SAMPLES_PASSED_CONSERVATIVE

Same as above, but less accurate and faster version.

gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

Number of primitives that are written to transform feedback buffers.

pname

A GLenum specifying the query object target. Must be gl.CURRENT_QUERY.

Return value

A WebGLQuery object.

Examples

js
const currentQuery = gl.getQuery(gl.ANY_SAMPLES_PASSED, gl.CURRENT_QUERY);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.12

Browser compatibility

BCD tables only load in the browser

See also