OES_vertex_array_object: bindVertexArrayOES() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2018.
The OES_vertex_array_object.bindVertexArrayOES()
method
of the WebGL API binds a
passed WebGLVertexArrayObject
object to the buffer.
Syntax
js
bindVertexArrayOES(arrayObject)
Parameters
arrayObject
-
A
WebGLVertexArrayObject
(VAO) object to bind.
Return value
None (undefined
).
Examples
js
const ext = gl.getExtension("OES_vertex_array_object");
const vao = ext.createVertexArrayOES();
ext.bindVertexArrayOES(vao);
// …
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// …
Specifications
Specification |
---|
WebGL OES_vertex_array_object Khronos Ratified Extension Specification |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
bindVertexArrayOES |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.