WebGLVertexArrayObject
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGLVertexArrayObject
interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.
When working with WebGLVertexArrayObject
objects, the following methods are useful:
WebGL2RenderingContext.createVertexArray()
WebGL2RenderingContext.deleteVertexArray()
WebGL2RenderingContext.isVertexArray()
WebGL2RenderingContext.bindVertexArray()
Note:
The OES_vertex_array_object
extension allows you to use vertex array objects in a WebGL 1 context.
Examples
js
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// …
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// …
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.6 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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WebGLVertexArrayObject |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.