AudioBuffer: getChannelData() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.
The getChannelData()
method of the AudioBuffer
Interface returns a Float32Array
containing the PCM data associated with the channel, defined by the channel parameter (with 0 representing the first channel).
Syntax
getChannelData(channel)
Parameters
channel
-
The channel property is an index representing the particular channel to get data for. An index value of 0 represents the first channel. If the
channel
index value is greater than of equal toAudioBuffer.numberOfChannels
, anINDEX_SIZE_ERR
exception will be thrown.
Return value
A Float32Array
.
Examples
In the following example we create a two second buffer, fill it with white noise, and then play it via an AudioBufferSourceNode
. The comments should clearly explain what is going on. You can also run the code live, or view the source.
const audioCtx = new AudioContext();
const button = document.querySelector("button");
const pre = document.querySelector("pre");
const myScript = document.querySelector("script");
pre.textContent = myScript.textContent;
// Stereo
const channels = 2;
// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
const frameCount = audioCtx.sampleRate * 2.0;
const myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);
button.onclick = () => {
// Fill the buffer with white noise;
//just random values between -1.0 and 1.0
for (let channel = 0; channel < channels; channel++) {
// This gives us the actual ArrayBuffer that contains the data
const nowBuffering = myArrayBuffer.getChannelData(channel);
for (let i = 0; i < frameCount; i++) {
// Math.random() is in [0; 1.0]
// audio needs to be in [-1.0; 1.0]
nowBuffering[i] = Math.random() * 2 - 1;
}
}
// Get an AudioBufferSourceNode.
// This is the AudioNode to use when we want to play an AudioBuffer
const source = audioCtx.createBufferSource();
// set the buffer in the AudioBufferSourceNode
source.buffer = myArrayBuffer;
// connect the AudioBufferSourceNode to the
// destination so we can hear the sound
source.connect(audioCtx.destination);
// start the source playing
source.start();
};
Specifications
Specification |
---|
Web Audio API # dom-audiobuffer-getchanneldata |
Browser compatibility
BCD tables only load in the browser