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    This article is in need of a technical review.

    The MediaElementAudioSourceNode interface represents an audio destination consisting of a WebRTC MediaStream with a single AudioMediaStreamTrack, which can be used in a similar way to a MediaStream obtained from Navigator.getUserMedia.

    It is an AudioNode that acts as an audio destination, created using the AudioContext.createMediaStreamDestination method.

    • Number of inputs 1
    • Number of outputs 0
    • Channel count 2
    • Channel count mode "explicit"
    • Channel count interpretation "speakers"


    Inherits properties from its parent, AudioNode.
    Is a MediaStream containing a single AudioMediaStreamTrack with the same number of channels as the node itself. You can use this property to get a stream out of the audio graph and feed it into another construct, such as a Media Recorder.


    Inherits methods from its parent, AudioNode.


    In the following simple example, we create a MediaStreamAudioDestinationNode, an OscillatorNode and a MediaRecorder (the example will therefore only work in Firefox at this time.) The MediaRecorder is set up to record information from the MediaStreamDestinationNode.

    When the button is clicked, the oscillator starts, and the MediaRecorder is started. When the button is stopped, the oscillator and MediaRecorder both stop, and the MediaRecorder requests data. This causes the dataavailable event to fire, and the event data is pushed into the chunks array. After that, the stop event fires, a new blob is made of type opus — which contains the data in the chunks array, and a new window (tab) is then opened that points to a URL created from the blob.

    From here, you can play and save the opus file.

    <!DOCTYPE html>
        <title>createMediaStreamDestination() demo</title>
        <h1>createMediaStreamDestination() demo</h1>
        <p>Encoding a pure sine wave to an Opus file </p>
        <button>Make sine wave</button>
         var b = document.querySelector("button");
         var clicked = false;
         var chunks = [];
         var ac = new AudioContext();
         var osc = ac.createOscillator();
         var dest = ac.createMediaStreamDestination();
         var mediaRecorder = new MediaRecorder(;
         b.addEventListener("click", function(e) {
           if (!clicked) {
      = "Stop recording";
               clicked = true;
             } else {
      = true;
         mediaRecorder.ondataavailable = function(evt) {
           // push each chunk (blobs) in an array
         mediaRecorder.onstop = function(evt) {
           // Make blob out of our blobs, and open it.
           var blob = new Blob(chunks, { 'type' : 'audio/ogg; codecs=opus' });
           window.location.href = URL.createObjectURL(blob);

    Note: You can view this example live, or study the source code, on Github.


    Specification Status Comment
    Web Audio API
    The definition of 'MediaStreamAudioDestinationNode' in that specification.
    Working Draft  

    Browser compatibility

    Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
    Basic support 10.0webkit 25.0 (25.0)  Not supported 15.0webkit
    22 (unprefixed)
    Feature Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile Chrome for Android
    Basic support ? 26.0 1.2 ? ? ? 33.0

    See also

    Document Tags and Contributors

    Contributors to this page: fscholz, chrisdavidmills
    Last updated by: fscholz,