AudioBuffer: length property

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.

The length property of the AudioBuffer interface returns an integer representing the length, in sample-frames, of the PCM data stored in the buffer.

Value

An integer.

Examples

js
// Stereo
const channels = 2;

// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
const frameCount = audioCtx.sampleRate * 2.0;
const myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);

button.onclick = () => {
  // Fill the buffer with white noise;
  // just random values between -1.0 and 1.0
  for (let channel = 0; channel < channels; channel++) {
    // This gives us the actual ArrayBuffer that contains the data
    const nowBuffering = myArrayBuffer.getChannelData(channel);
    for (let i = 0; i < frameCount; i++) {
      // Math.random() is in [0; 1.0]
      // audio needs to be in [-1.0; 1.0]
      nowBuffering[i] = Math.random() * 2 - 1;
    }
  }

  console.log(myArrayBuffer.length);
};

Specifications

Specification
Web Audio API
# dom-audiobuffer-length

Browser compatibility

BCD tables only load in the browser

See also