The BaseAudioContext interface acts as a base definition for online and offline audio-processing graphs, as represented by AudioContext and OfflineAudioContext respectively. You wouldn't use BaseAudioContext directly — you'd use its features via one of these two inheriting interfaces.

A BaseAudioContext can be a target of events, therefore it implements the EventTarget interface.


BaseAudioContext.audioWorklet Read only
Returns the AudioWorklet object, which can be used to create and manage AudioNodes in which JavaScript code implementing the AudioWorkletProcessor interface are run in the background to process audio data.
BaseAudioContext.currentTime Read only
Returns a double representing an ever-increasing hardware time in seconds used for scheduling. It starts at 0.
BaseAudioContext.destination Read only
Returns an AudioDestinationNode representing the final destination of all audio in the context. It can be thought of as the audio-rendering device.
BaseAudioContext.listener Read only
Returns the AudioListener object, used for 3D spatialization.
BaseAudioContext.sampleRate Read only
Returns a float representing the sample rate (in samples per second) used by all nodes in this context. The sample-rate of an AudioContext cannot be changed.
BaseAudioContext.state Read only
Returns the current state of the AudioContext.

Event handlers

An event handler that runs when an event of type statechange has fired. This occurs when the AudioContext's state changes, due to the calling of one of the state change methods (AudioContext.suspend, AudioContext.resume, or AudioContext.close).


Also implements methods from the interface EventTarget.

Creates a new, empty AudioBuffer object, which can then be populated by data and played via an AudioBufferSourceNode.
Creates a ConstantSourceNode object, which is an audio source that continuously outputs a monaural (one-channel) sound signal whose samples all have the same value.
Creates an AudioBufferSourceNode, which can be used to play and manipulate audio data contained within an AudioBuffer object. AudioBuffers are created using AudioContext.createBuffer or returned by AudioContext.decodeAudioData when it successfully decodes an audio track.
Creates a ScriptProcessorNode, which can be used for direct audio processing via JavaScript.
Creates a StereoPannerNode, which can be used to apply stereo panning to an audio source.
Creates an AnalyserNode, which can be used to expose audio time and frequency data and for example to create data visualisations.
Creates a BiquadFilterNode, which represents a second order filter configurable as several different common filter types: high-pass, low-pass, band-pass, etc.
Creates a ChannelMergerNode, which is used to combine channels from multiple audio streams into a single audio stream.
Creates a ChannelSplitterNode, which is used to access the individual channels of an audio stream and process them separately.
Creates a ConvolverNode, which can be used to apply convolution effects to your audio graph, for example a reverberation effect.
Creates a DelayNode, which is used to delay the incoming audio signal by a certain amount. This node is also useful to create feedback loops in a Web Audio API graph.
Creates a DynamicsCompressorNode, which can be used to apply acoustic compression to an audio signal.
Creates a GainNode, which can be used to control the overall volume of the audio graph.
Creates an IIRFilterNode, which represents a second order filter configurable as several different common filter types.
Creates an OscillatorNode, a source representing a periodic waveform. It basically generates a tone.
Creates a PannerNode, which is used to spatialise an incoming audio stream in 3D space.
Creates a PeriodicWave, used to define a periodic waveform that can be used to determine the output of an OscillatorNode.
Creates a WaveShaperNode, which is used to implement non-linear distortion effects.
Asynchronously decodes audio file data contained in an ArrayBuffer. In this case, the ArrayBuffer is usually loaded from an XMLHttpRequest's response attribute after setting the responseType to arraybuffer. This method only works on complete files, not fragments of audio files.
Resumes the progression of time in an audio context that has previously been suspended/paused.


Basic audio context declaration:

var audioCtx = new AudioContext();

Cross browser variant:

var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();

var oscillatorNode = audioCtx.createOscillator();
var gainNode = audioCtx.createGain();
var finish = audioCtx.destination;
// etc.


Specification Status Comment
Web Audio API
The definition of 'BaseAudioContext' in that specification.
Working Draft  

Browser compatibility

FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support Yes Yes Yes Yes Yes No ?
audioWorklet ? ? ? ? ? ? ?
createAnalyser Yes33 Yes26 Yes No ?
createBiquadFilter Yes33 Yes26 Yes No ?
createBuffer Yes33 Yes26 Yes No ?
createBufferSource Yes33 Yes26 Yes No ?
createChannelMerger Yes33 Yes26 Yes No ?
createChannelSplitter Yes33 Yes26 Yes No ?
createConstantSource5656 ? Yes43 No ?
createConvolver Yes33 Yes26 Yes No ?
createDelay Yes33 Yes26 Yes No ?
createDynamicsCompressor Yes33 Yes26 Yes No ?
createGain Yes33 Yes26 Yes No ?
createIIRFilter4949 Yes50 ? ? ?
createOscillator Yes33 Yes26 Yes No ?
createPanner Yes33 Yes26 Yes No ?



33 webkit



33 webkit

Yes26 Yes No ?
createScriptProcessor Yes33 Yes26 Yes No ?
createStereoPanner Yes Yes Yes37 No No ?
createWaveShaper Yes33 Yes26 Yes No ?
currentTime Yes33 Yes26 Yes No ?
decodeAudioData Yes33 Yes26 Yes No ?
destination Yes33 Yes26 Yes No ?
listener Yes33 Yes26 Yes No ?
onstatechange ? ? ? ? ? ? ?
resume Yes41 ? Yes ? ? ?
sampleRate Yes33 Yes26 Yes No ?
state ? ? ? ? ? ? ?

1. Default values supported

See also

Document Tags and Contributors

Contributors to this page: Sheppy, fscholz, Jedipedia, chrisdavidmills
Last updated by: Sheppy,