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    The MediaElementAudioSourceNode interface represents an audio source consisting of an HTML5 <audio> or <video> element. It is an AudioNode that acts as an audio source.

    A MediaElementSourceNode has no inputs and exactly one output, and is created using the AudioContext.createMediaElementSource method. The amount of channels in the output equals the number of channels of the audio referenced by the HTMLMediaElement used in the creation of the node, or is 1 if the HTMLMediaElement has no audio.


    Inherits properties from its parent, AudioNode.


    Inherits methods from its parent, AudioNode.


    This simple example creates a source from an <audio> element using createMediaElementSource(), then passes the audio through a GainNode before feeding it into the AudioDestinationNode. For playback. When the mouse pointer is moved, the updatePage() function is invoked, which calculates the current gain as a ratio of mouse Y position divided by overall window height. You can therefore increase and decrease the volume of the playing music by moving the mouse pointer up and down.

    var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
    var myAudio = document.querySelector('audio');
    var pre = document.querySelector('pre');
    var myScript = document.querySelector('script');
    pre.innerHTML = myScript.innerHTML;
    // Create a MediaElementAudioSourceNode
    // Feed the HTMLMediaElement into it
    var source = audioCtx.createMediaElementSource(myAudio);
    // Create a gain node
    var gainNode = audioCtx.createGain();
    // Create variables to store mouse pointer Y coordinate
    // and HEIGHT of screen
    var CurY;
    var HEIGHT = window.innerHeight;
    // Get new mouse pointer coordinates when mouse is moved
    // then set new gain value
    document.onmousemove = updatePage;
    function updatePage(e) {
        CurY = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);
        gainNode.gain.value = CurY/HEIGHT;
    // connect the AudioBufferSourceNode to the gainNode
    // and the gainNode to the destination, so we can play the
    // music and adjust the volume using the mouse cursor

    Note: As a consequence of calling createMediaElementSource(), audio playback from the HTMLMediaElement will be re-routed into the processing graph of the AudioContext. So playing/pausing the media can still be done through the media element API and the player controls.


    Specification Status Comment
    Web Audio API
    The definition of 'MediaElementAudioSourceNode' in that specification.
    Working Draft  

    Browser compatibility

    Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
    Basic support 14 webkit 25 (25) Not supported 15 webkit
    22 (unprefixed)
    6 webkit
    Feature Android Chrome Firefox Mobile (Gecko) Firefox OS IE Phone Opera Mobile Safari Mobile
    Basic support Not supported 28 webkit 25.0 (25) 1.2 Not supported Not supported webkit

    See also

    Document Tags and Contributors

    Contributors to this page: teoli, chrisdavidmills
    Last updated by: teoli,