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The sampleRate property of the AudioBuffer interface returns a float representing the sample rate, in samples per second, of the PCM data stored in the buffer.

Syntax

var myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);
myArrayBuffer.sampleRate;

Value

A floating-point value indicating the current smaple rate of the buffer's data, in samples per second.

Example

// Stereo
var channels = 2;

// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
var frameCount = audioCtx.sampleRate * 2.0;
var myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);

button.onclick = function() {
  // Fill the buffer with white noise;
  // just random values between -1.0 and 1.0
  for (var channel = 0; channel < channels; channel++) {
    // This gives us the actual ArrayBuffer that contains the data
    var nowBuffering = myArrayBuffer.getChannelData(channel);
    for (var i = 0; i < frameCount; i++) {
      // Math.random() is in [0; 1.0]
      // audio needs to be in [-1.0; 1.0]
      nowBuffering[i] = Math.random() * 2 - 1;
    }
  }

  console.log(myArrayBuffer.sampleRate);
}

Specification

Specification Status Comment
Web Audio API
The definition of 'sampleRate' in that specification.
Working Draft  

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support141225 No156
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support Yes14 Yes2615 ? Yes

See also

Document Tags and Contributors

Contributors to this page: Sheppy, fscholz, erikadoyle, chrisdavidmills
Last updated by: Sheppy,