The ConvolverNode interface is an AudioNode that performs a Linear Convolution on a given AudioBuffer, often used to achieve a reverb effect. A ConvolverNode always has exactly one input and one output.

Note: For more information on the theory behind Linear Convolution, see the Convolution article on Wikipedia.

Number of inputs 1
Number of outputs 1
Channel count mode "clamped-max"
Channel count 1, 2, or 4
Channel interpretation "speakers"


Creates a new ConvolverNode object instance.


Inherits properties from its parent, AudioNode.

A mono, stereo, or 4-channel AudioBuffer containing the (possibly multichannel) impulse response used by the ConvolverNode to create the reverb effect.
A boolean that controls whether the impulse response from the buffer will be scaled by an equal-power normalization when the buffer attribute is set, or not.


No specific method; inherits methods from its parent, AudioNode.

ConvolverNode Example

The following example shows basic usage of an AudioContext to create a convolver node.

Note: You will need to find an impulse response to complete the example below. See this Codepen for an applied example.

let audioCtx = new window.AudioContext();

async function createReverb() {
    let convolver = audioCtx.createConvolver();

    // load impulse response from file
    let response     = await fetch("path/to/impulse-response.wav");
    let arraybuffer  = await response.arrayBuffer();
    convolver.buffer = await audioCtx.decodeAudioData(arraybuffer);

    return convolver;


let reverb = await createReverb();

// someOtherAudioNode -> reverb -> destination


Specification Status Comment
Web Audio API
The definition of 'ConvolverNode' in that specification.
Working Draft

Browser compatibility

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See also