AudioBuffer: duration property
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.
The duration
property of the AudioBuffer
interface returns a double representing the duration, in seconds, of the PCM data stored in the buffer.
Value
A double.
Examples
js
// Stereo
const channels = 2;
// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
const frameCount = audioCtx.sampleRate * 2.0;
const myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);
button.onclick = () => {
// Fill the buffer with white noise;
// just random values between -1.0 and 1.0
for (let channel = 0; channel < channels; channel++) {
// This gives us the actual ArrayBuffer that contains the data
const nowBuffering = myArrayBuffer.getChannelData(channel);
for (let i = 0; i < frameCount; i++) {
// Math.random() is in [0; 1.0]
// audio needs to be in [-1.0; 1.0]
nowBuffering[i] = Math.random() * 2 - 1;
}
}
console.log(myArrayBuffer.duration);
};
Specifications
Specification |
---|
Web Audio API # dom-audiobuffer-duration |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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duration |
Legend
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- Full support
- Full support
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