WEBGL_multi_draw.multiDrawElementsWEBGL()

The WEBGL_multi_draw.multiDrawElementsWEBGL() method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElements() method.

Syntax

void ext.multiDrawElementsWEBGL(mode,
    countsList, countsOffset,
    type,
    firstsList, firstsOffset,
    drawCount);

Parameters

mode
A GLenum specifying the type primitive to render. Possible values are:
  • gl.POINTS: Draws a single dot.
  • gl.LINE_STRIP: Draws a straight line to the next vertex.
  • gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.
  • gl.LINES: Draws a line between a pair of vertices.
  • gl.TRIANGLE_STRIP
  • gl.TRIANGLE_FAN
  • gl.TRIANGLES: Draws a triangle for a group of three vertices.
countsList
An Int32Array or Array (of GLint) specifying a list of numbers of indices to be rendered.
countsOffset
A GLUint defining the starting point into the countsList array.
type
A GLenum specifying the type of the values in the element array buffer. Possible values are:
offsetsList
An Int32Array or Array (of GLsizei) specifying a list of starting indices for the arrays of vector points.
offsetsOffset
A GLuint defining the starting point into the offsetsList array.
drawCount
A GLsizei specifying the number of instances of the range of elements to execute.

Return value

None.

Exceptions

  • If mode is not one of the accepted values, a gl.INVALID_ENUM error is thrown.
  • If drawCount or items in countsList or offsetsList are negative, a gl.INVALID_VALUE error is thrown.

Examples

// let counts = new Int32Array(...);
// let offsets = new Int32Array(...);
ext.multiDrawElementsWEBGL(
    gl.TRIANGLES, counts, 0, gl.UNSIGNED_SHORT, offsets, 0, counts.length);
}

Specifications

Specification
WEBGL_multi_draw
The definition of 'WEBGL_multi_draw' in that specification.

Browser compatibility

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See also