CanvasRenderingContext2D: moveTo() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The CanvasRenderingContext2D.moveTo() method of the Canvas 2D API begins a new sub-path at the point specified by the given (x, y) coordinates.

Syntax

js
moveTo(x, y)

Parameters

x

The x-axis (horizontal) coordinate of the point.

y

The y-axis (vertical) coordinate of the point.

Return value

None (undefined).

Examples

Creating multiple sub-paths

This example uses moveTo() to create two sub-paths within a single path. Both sub-paths are then rendered with a single stroke() call.

HTML

html
<canvas id="canvas"></canvas>

JavaScript

The first line begins at (50, 50) and ends at (200, 50). The second line begins at (50, 90) and ends at (280, 120).

js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

ctx.beginPath();
ctx.moveTo(50, 50); // Begin first sub-path
ctx.lineTo(200, 50);
ctx.moveTo(50, 90); // Begin second sub-path
ctx.lineTo(280, 120);
ctx.stroke();

Result

Specifications

Specification
HTML
# dom-context-2d-moveto-dev

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
moveTo

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support

See also