CanvasRenderingContext2D.resetTransform()

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The CanvasRenderingContext2D.resetTransform() method of the Canvas 2D API resets the current transform to the identity matrix.

Syntax

void ctx.resetTransform();

Examples

Resetting the matrix

This example draws a rotated rectangle after modifying the matrix, and then resets the matrix using the resetTransform() method.

HTML

<canvas id="canvas"></canvas>

JavaScript

The rotate() method rotates the transformation matrix by 45°. The fillRect() method draws a filled rectangle, adjusted according to that matrix.

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

// Draw a rotated rectangle
ctx.rotate(45 * Math.PI / 180);
ctx.fillRect(60, 0, 100, 30);

// Reset transformation matrix to the identity matrix
ctx.resetTransform();

Result

Continuing with a regular matrix

Whenever you're done drawing transformed shapes, you should call resetTransform() before rendering anything else. In this example, the first two shapes are drawn with a skew transformation, and the last two are drawn with the identity (regular) transformation.

HTML

<canvas id="canvas"></canvas>

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

// Skewed rectangles
ctx.transform(1, 0, 1.7, 1, 0, 0);
ctx.fillStyle = 'gray';
ctx.fillRect(40, 40, 50, 20);
ctx.fillRect(40, 90, 50, 20);

// Non-skewed rectangles
ctx.resetTransform();
ctx.fillStyle = 'red';
ctx.fillRect(40, 40, 50, 20);
ctx.fillRect(40, 90, 50, 20);

Result

The skewed rectangles are gray, and the non-skewed rectangles are red.

Polyfill

You can also use the setTransform() method to reset the current transform to the identity matrix, like so:

ctx.setTransform(1, 0, 0, 1, 0, 0);

Specifications

Specification Status Comment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.resetTransform' in that specification.
Living Standard  

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
Basic support
Experimental
Chrome Full support 31Edge ? Firefox Full support 36IE No support NoOpera No support NoSafari No support NoWebView Android No support NoChrome Android No support NoEdge Mobile ? Firefox Android Full support 36Opera Android No support NoSafari iOS No support NoSamsung Internet Android No support No

Legend

Full support  
Full support
No support  
No support
Compatibility unknown  
Compatibility unknown
Experimental. Expect behavior to change in the future.
Experimental. Expect behavior to change in the future.

See also

Document Tags and Contributors

Contributors to this page: mfluehr, alexkindel, fscholz, nmve
Last updated by: mfluehr,