CanvasRenderingContext2D.resetTransform()

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The CanvasRenderingContext2D.resetTransform() method of the Canvas 2D API resets the current transform to the identity matrix.

Syntax

void ctx.resetTransform();

Examples

Using the resetTransform method

This is just a simple code snippet which uses the resetTransform method.

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.rotate(45 * Math.PI / 180);
ctx.fillRect(70, 0, 100, 30);

// reset current transformation matrix to the identity matrix
ctx.resetTransform();

Edit the code below and see your changes update live in the canvas:

Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.rotate(45 * Math.PI / 180);
ctx.fillRect(70,0,100,30);
ctx.resetTransform();</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);

Polyfill

You can also use the CanvasRenderingContext2D.setTransform() method to reset the current transform to the identity matrix, like so:

ctx.setTransform(1, 0, 0, 1, 0, 0);

Specifications

Specification Status Comment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.resetTransform' in that specification.
Living Standard  

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidiOS SafariSamsung Internet
Basic support
Experimental
Chrome Full support 31Edge ? Firefox Full support 36IE No support NoOpera No support NoSafari No support NoWebView Android No support NoChrome Android No support NoEdge Mobile ? Firefox Android Full support 36Opera Android No support NoSafari iOS No support NoSamsung Internet Android No support No

Legend

Full support  
Full support
No support  
No support
Compatibility unknown  
Compatibility unknown
Experimental. Expect behavior to change in the future.
Experimental. Expect behavior to change in the future.

See also

Document Tags and Contributors

Contributors to this page: alexkindel, fscholz, nmve
Last updated by: alexkindel,