CanvasRenderingContext2D: fillStyle property

The CanvasRenderingContext2D.fillStyle property of the Canvas 2D API specifies the color, gradient, or pattern to use inside shapes. The default style is #000 (black).

Note: For more examples of fill and stroke styles, see Applying styles and color in the Canvas tutorial.


One of the following:


Changing the fill color of a shape

This example applies a blue fill color to a rectangle.


<canvas id="canvas"></canvas>


const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

ctx.fillStyle = "blue";
ctx.fillRect(10, 10, 100, 100);


Creating multiple fill colors using loops

In this example, we use two for loops to draw a grid of rectangles, each having a different fill color. To achieve this, we use the two variables i and j to generate a unique RGB color for each square, and only modify the red and green values. (The blue channel has a fixed value.) By modifying the channels, you can generate all kinds of palettes.

const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

for (let i = 0; i < 6; i++) {
  for (let j = 0; j < 6; j++) {
    ctx.fillStyle = `rgb(
        ${Math.floor(255 - 42.5 * i)}
        ${Math.floor(255 - 42.5 * j)}
    ctx.fillRect(j * 25, i * 25, 25, 25);

The result looks like this:

ScreenshotLive sample


HTML Standard
# dom-context-2d-fillstyle-dev

Browser compatibility

BCD tables only load in the browser

In WebKit- and Blink-based browsers, the non-standard and deprecated method ctx.setFillColor() is implemented in addition to this property.

setFillColor(color, /* (optional) */ alpha);
setFillColor(grayLevel, /* (optional) */ alpha);
setFillColor(r, g, b, a);
setFillColor(c, m, y, k, a);

See also