CanvasRenderingContext2D.restore()

The CanvasRenderingContext2D.restore() method of the Canvas 2D API restores the most recently saved canvas state by popping the top entry in the drawing state stack. If there is no saved state, this method does nothing.

Syntax

void ctx.restore();

Fore more information about the drawing state, see CanvasRenderingContext2D.save().

Examples

Using the restore method

This is just a simple code snippet which uses the save() method to save the default state and restore() to restore it later, so that you are able to draw a rect with the default state later.

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.save(); // save the default state

ctx.fillStyle = 'green';
ctx.fillRect(10, 10, 100, 100);

ctx.restore(); // restore to the default state
ctx.fillRect(150, 75, 100, 100);

Edit the code below and see your changes update live in the canvas:

Playable code
<div id="canvasTarget">
</div>
<div class="playable-buttons">
  <input id="run" type="button" value="Run" />
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.save();
ctx.fillStyle = "green";
ctx.fillRect(10, 10, 100, 100);
ctx.restore();
ctx.fillRect(150, 75, 100, 100);</textarea>
var canvasTarget = document.getElementById("canvasTarget");
var textarea = document.getElementById("code");
var run = document.getElementById("run");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
var canvas;
var ctx;

function drawCanvas() {
  if (canvas) {
  	canvasTarget.removeChild(canvas);
  }
  canvas = document.createElement('canvas');
  canvasTarget.appendChild(canvas);
  canvas.width = 400;
  canvas.height = 200;
  ctx = canvas.getContext("2d");
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

run.addEventListener("click", drawCanvas);
window.addEventListener("load", drawCanvas);

Specifications

Specification Status Comment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.restore' in that specification.
Living Standard  

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidiOS SafariSamsung Internet
Basic supportChrome Full support YesEdge Full support 12Firefox Full support YesIE Full support YesOpera Full support YesSafari Full support YesWebView Android Full support YesChrome Android Full support YesEdge Mobile Full support YesFirefox Android Full support YesOpera Android Full support YesSafari iOS Full support YesSamsung Internet Android Full support Yes

Legend

Full support  
Full support

See also

Document Tags and Contributors

Contributors to this page: fisker, fscholz, simonseyock, nmve, erikadoyle
Last updated by: fisker,