ImageData

Baseline Widely available *

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

* Some parts of this feature may have varying levels of support.

Note: This feature is available in Web Workers.

The ImageData interface represents the underlying pixel data of an area of a <canvas> element.

It is created using the ImageData() constructor or creator methods on the CanvasRenderingContext2D object associated with a canvas: createImageData() and getImageData(). It can also be used to set a part of the canvas by using putImageData().

Constructors

ImageData()

Creates an ImageData object from a given Uint8ClampedArray and the size of the image it contains. If no array is given, it creates an image of a transparent black rectangle. Note that this is the most common way to create such an object in workers as createImageData() is not available there.

Instance properties

ImageData.data Read only

A Uint8ClampedArray representing a one-dimensional array containing the data in the RGBA order, with integer values between 0 and 255 (inclusive). The order goes by rows from the top-left pixel to the bottom-right.

ImageData.colorSpace Read only

A string indicating the color space of the image data.

ImageData.height Read only

An unsigned long representing the actual height, in pixels, of the ImageData.

ImageData.width Read only

An unsigned long representing the actual width, in pixels, of the ImageData.

Specifications

Specification
HTML
# imagedata

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobileserver
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
Deno
ImageData
ImageData() constructor
colorSpace
data
height
width
Available in workers

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
No support
No support

See also