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    The ImageData interface represents the underlying pixel data of an area of a <canvas> element. It is created using the ImageData() constructor or creator methods on the CanvasRenderingContext2D object associated with a canvas: createImageData() and getImageData(). It can also be used to set a part of the canvas by using putImageData().


    Creates an ImageData object from a given Uint8ClampedArray and the size of the image it contains. If no array is given, it creates an image of a black rectangle. Note that this is the most common way to create such an object in workers as createImageData() is not available there.

    Properties Read only
    Is a Uint8ClampedArray representing a one-dimensional array containing the data in the RGBA order, with integer values between 0 and 255 (included).
    ImageData.height Read only
    Is an unsigned long representing the actual height, in pixels, of the ImageData.
    ImageData.width Read only
    Is an unsigned long representing the actual width, in pixels, of the ImageData.


    Specification Status Comment
    WHATWG HTML Living Standard
    The definition of 'ImageData' in that specification.
    Living Standard  

    Browser compatibility

    Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
    Basic support 4.0 14 (14) 9.0 9.0 3.1
    Support in workers ? 25 (25) ? ? ?
    ImageData() constructor ? 29 (29) Not supported ? ?
    Feature Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
    Basic support 2.1 14.0 (14) ? 10.0 3.2
    Support in workers ? 25.0 (25) ? ? ?
    ImageData() constructor ? 29.0 (29) ? ? ?

    See also

    Document Tags and Contributors

    Last updated by: hbloomer,