The CanvasRenderingContext2D.createLinearGradient() method of the Canvas 2D API creates a gradient along the line given by the coordinates represented by the parameters.

This method returns a linear CanvasGradient.

NOTE: The coordinates are global, so be aware that when using "fillRect" (and friends), the coordinates are NOT relative to the coordinates specified in the "fillRect" arguments.


CanvasGradient ctx.createLinearGradient(x0, y0, x1, y1);


The x axis of the coordinate of the start point.
The y axis of the coordinate of the start point.
The x axis of the coordinate of the end point.
The y axis of the coordinate of the end point.

Return value

A linear CanvasGradient initialized with the specified line.


Using the createLinearGradient method

This is just a simple code snippet which uses the createLinearGradient method to create a CanvasGradient with the specified start and end points. Once created, you can use the CanvasGradient.addColorStop() method to define new stops on the gradient with specified offsets and colors. The gradient gets applied if you set it as the current fillStyle and gets drawn onto the canvas when using the fillRect() method, for example.


<canvas id="canvas"></canvas>


var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

var gradient = ctx.createLinearGradient(0, 0, 200, 0);
gradient.addColorStop(0, 'green');
gradient.addColorStop(1, 'white');
ctx.fillStyle = gradient;
ctx.fillRect(10, 10, 200, 100);

Edit the code below and see your changes update live in the canvas:

Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
<textarea id="code" class="playable-code">
var gradient = ctx.createLinearGradient(0,0,200,0);
ctx.fillStyle = gradient;
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);

reset.addEventListener("click", function() {
  textarea.value = code;

edit.addEventListener("click", function() {

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);


Specification Status Comment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.createLinearGradient' in that specification.
Living Standard  

Browser compatibility

Update compatibility data on GitHub
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidiOS SafariSamsung Internet
Basic supportChrome Full support YesEdge Full support 12Firefox Full support YesIE Full support YesOpera Full support YesSafari Full support YesWebView Android Full support YesChrome Android Full support YesEdge Mobile Full support YesFirefox Android Full support YesOpera Android Full support YesSafari iOS Full support YesSamsung Internet Android Full support Yes


Full support  
Full support

Gecko-specific notes

  • Starting Gecko 2.0 (Firefox 4 / Thunderbird 3.3 / SeaMonkey 2.1), specifying non-finite values now throws NOT_SUPPORTED_ERR instead of SYNTAX_ERR.

See also

Document Tags and Contributors

Contributors to this page: fscholz, bobtherobot, nmve, erikadoyle
Last updated by: fscholz,